Provide options without default values
OptionalmanifoldOrCrossSection: TOptionalfaceOpacity: numberOptionalfaceMaterial: MOptionalfaceColour: stringOptionalcrossSectionColour: stringOptionalcrossSectionWidth: numberOptionalcrossSectionOpacity: numberOptionalcomputeNormals: booleanOptionaldrawTwoSided: booleanOptionalbackFaceColour: stringOptionalbackFaceOpacity: numberOptionalmanifoldThe solid or cross-section to draw.
How opaque the faces are, from 0 for invisible to 1 for solid.
OptionalfaceA material for the faces from the rendering engine; when given it replaces the face color.
The color of the faces as a hex string such as #ff0000.
The color of a cross-section's lines as a hex string.
How thick a cross-section's lines are drawn.
How opaque a cross-section's lines are, from 0 to 1.
When true, normals are computed for the mesh so it shades smoothly.
When true, the back of each face is drawn in its own color, which shows which way faces point.
The color of the back of the faces as a hex string; used only with drawTwoSided.
How opaque the back of the faces is, from 0 to 1; used only with drawTwoSided.
A solid or cross-section and how to draw it, for the renderer packages: face color, opacity and material for a solid, line color and width for a cross-section.