Class ZenHideoutDtoBase<T, U, V> (Things.Architecture) Defined in bitbybit-docs.d.ts:30440 Constructors Properties width First Wing Defined in bitbybit-docs.d.ts:30441 length First Wing Defined in bitbybit-docs.d.ts:30442 terrace Width Defined in bitbybit-docs.d.ts:30443 width Second Wing Defined in bitbybit-docs.d.ts:30444 length Second Wing Defined in bitbybit-docs.d.ts:30445 height Walls Defined in bitbybit-docs.d.ts:30446 roof Angle First Wing Defined in bitbybit-docs.d.ts:30447 roof Angle Second Wing Defined in bitbybit-docs.d.ts:30448 roof Offset Defined in bitbybit-docs.d.ts:30449 roof Inside Overhang Defined in bitbybit-docs.d.ts:30450 roof Max Dist Attachment Beams roofMaxDistAttachmentBeams : T Defined in bitbybit-docs.d.ts:30451 roof Attachment Beam Width roofAttachmentBeamWidth : T Defined in bitbybit-docs.d.ts:30452 roof Attachment Beam Height roofAttachmentBeamHeight : T Defined in bitbybit-docs.d.ts:30453 roof Outside Overhang Defined in bitbybit-docs.d.ts:30454 column Size Defined in bitbybit-docs.d.ts:30455 ceiling Beam Height Defined in bitbybit-docs.d.ts:30456 ceiling Beam Width Defined in bitbybit-docs.d.ts:30457 nr Ceiling Beams Between Columns nrCeilingBeamsBetweenColumns : T Defined in bitbybit-docs.d.ts:30458 dist Between Columns Defined in bitbybit-docs.d.ts:30459 floor Height Defined in bitbybit-docs.d.ts:30460 ground Level Defined in bitbybit-docs.d.ts:30461 facade Panel Thickness Defined in bitbybit-docs.d.ts:30462 window Width Offset Defined in bitbybit-docs.d.ts:30463 window Height Offset Defined in bitbybit-docs.d.ts:30464 window Frame Thickness Defined in bitbybit-docs.d.ts:30465 window Glass Frame Thickness windowGlassFrameThickness : T Defined in bitbybit-docs.d.ts:30466 lod Defined in bitbybit-docs.d.ts:30467 Optionalrotation Defined in bitbybit-docs.d.ts:30468 Optionalorigin Defined in bitbybit-docs.d.ts:30469 Bitbybit TypeScript API reference Namespace: Bit › Things › Architecture
Other symbols in Things.Architecture:
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The parameter set for the Zen Hideout retreat building. Generic in its value types so the same list can be expressed for a plain script, where every value is a number, and for a driven model, where a value can be an expression or a bound input. Concrete DTOs fill those type parameters in; read this class for what the model is actually shaped by.