Rectangle fillet scale pattern - numbers between 0 and 1, if 0 is used, no fillet is applied, if 1 is used, the fillet will be exactly half of the length of the shorter side of the rectangle
Rectangle inclusion pattern - true means that the rectangle will be included, false means that the rectangle will be removed from the face
Number of rectangles on U direction
Number of rectangles on V direction
If offset on U is bigger then 0 we will use a smaller space for rectangles to be placed. This means that even rectangle of U param 1 will be offset from the face border That is often required to create a pattern that is not too close to the face border It should not be bigger then half of the total width of the face as that will create problems
If offset on V is bigger then 0 we will use a smaller space for rectangles to be placed. This means that even rectangle of V param 1 will be offset from the face border That is often required to create a pattern that is not too close to the face border It should not be bigger then half of the total width of the face as that will create problems
Rectangle scale pattern on u direction - numbers between 0 and 1, if 1 or undefined is used, no scaling is applied
Rectangle scale pattern on v direction - numbers between 0 and 1, if 1 or undefined is used, no scaling is applied
Openascade Face
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