Everything a draw call will accept: points, vectors, lines, segments and polylines; Verb curves
and surfaces; OCCT shape handles; tags; meshes from any kernel; and lists of any of them. This
union is what makes one draw call able to render anything the platform produces without you
having to say which kind it is.
Everything a draw call will accept: points, vectors, lines, segments and polylines; Verb curves and surfaces; OCCT shape handles; tags; meshes from any kernel; and lists of any of them. This union is what makes one draw call able to render anything the platform produces without you having to say which kind it is.