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    Class CharacterPart<T> (Advanced.Text3D)

    One character of a 3D text run, holding the glyph's outlines and the shapes produced from them. Text is built character by character so each can be positioned, kerned and extruded independently before the run is assembled.

    Type Parameters

    • T
    Index

    Constructors

    Properties

    Constructors

    Properties

    id: string
    shapes?: { compound?: T }