Class CreateMeshDecalDto (Inputs.BabylonDecal)
Constructors
constructor
new CreateMeshDecalDto( sourceMesh?: AbstractMesh, texture?: BaseTexture, position?: Point3, normal?: Vector3, size?: Vector3, angle?: number, cullBackFaces?: boolean, localMode?: boolean, zOffset?: number,): CreateMeshDecalDto Parameters
OptionalsourceMesh: AbstractMeshOptionaltexture: BaseTextureOptionalposition: Point3Optionalnormal: Vector3Optionalsize: Vector3Optionalangle: numberOptionalcullBackFaces: booleanOptionallocalMode: booleanOptionalzOffset: number
Properties
sourceMesh
sourceMesh: AbstractMesh
texture
texture: BaseTexture
position
normal
size
angle
angle: number
cullBackFaces
cullBackFaces: boolean
localMode
localMode: boolean
zOffset
zOffset: number
供
babylon.decal.createMeshDecal使用:要贴上图像的网格、图像、投影的位置和方向、其大小以及渲染细节。