Class SkyMaterialDto (Inputs.BabylonMaterial)
Constructors
constructor
new SkyMaterialDto( luminance?: number, turbidity?: number, rayleigh?: number, mieCoefficient?: number, mieDirectionalG?: number, distance?: number, inclination?: number, azimuth?: number, sunPosition?: Vector3, useSunPosition?: boolean, cameraOffset?: Vector3, up?: Vector3, dithering?: boolean,): SkyMaterialDto Parameters
Optionalluminance: numberOptionalturbidity: numberOptionalrayleigh: numberOptionalmieCoefficient: numberOptionalmieDirectionalG: numberOptionaldistance: numberOptionalinclination: numberOptionalazimuth: numberOptionalsunPosition: Vector3OptionaluseSunPosition: booleanOptionalcameraOffset: Vector3Optionalup: Vector3Optionaldithering: boolean
Properties
luminance
luminance: number
turbidity
turbidity: number
rayleigh
rayleigh: number
mieCoefficient
mieCoefficient: number
mieDirectionalG
mieDirectionalG: number
distance
distance: number
inclination
inclination: number
azimuth
azimuth: number
OptionalsunPosition
useSunPosition
useSunPosition: boolean
OptionalcameraOffset
up
up: number[]
dithering
dithering: boolean
供
babylon.material.skyMaterial.create使用:程序化天空的大气设置及其太阳的位置。省略的值保持引擎默认值。