picking result
U coordinate
Gets the the barycentric V coordinate that is used when calculating the texture coordinates of the collision
picking result
V coordinate
Get the distance to the object if picking result exists
picking result
Distance
Get the picked mesh
picking result
Picked mesh
Get the picked sprite
picking result
Picked sprite
Gets the unique submesh face id if it was picked
picking result
Submesh face id
Gets the unique submesh id if it was picked
picking result
Submesh id
Check if pick ray hit something in the scene or not
picking result
Indication of a hit
Pick with picking ray of the current mouse position in the active camera
Picking info
Get a hit result of picking with ray
ray to use for picking
Picking info
Generated using TypeDoc
Gets the the barycentric U coordinate that is used when calculating the texture coordinates of the collision
get from pick info
picked bu