Feeds babylon.ray.createRay with where a ray starts, which way it points and, optionally, how far it reaches.
babylon.ray.createRay
Optional
The point the ray starts from
The way the ray points, as [x, y, z]
[x, y, z]
How far the ray reaches, in scene units; 0 or left out makes it unlimited
true
Namespace: Bit › Inputs › BabylonRay
Other symbols in Inputs.BabylonRay:
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Feeds
babylon.ray.createRaywith where a ray starts, which way it points and, optionally, how far it reaches.