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Hierarchy

  • SceneDrawGridMeshDto

Index

Constructors

constructor

  • new SceneDrawGridMeshDto(width?: number, height?: number, subdivisions?: number, majorUnitFrequency?: number, minorUnitVisibility?: number, gridRatio?: number, opacity?: number, backFaceCulling?: boolean, mainColor?: string, secondaryColor?: string): SceneDrawGridMeshDto
  • Parameters

    • Optional width: number
    • Optional height: number
    • Optional subdivisions: number
    • Optional majorUnitFrequency: number
    • Optional minorUnitVisibility: number
    • Optional gridRatio: number
    • Optional opacity: number
    • Optional backFaceCulling: boolean
    • Optional mainColor: string
    • Optional secondaryColor: string

    Returns SceneDrawGridMeshDto

Properties

backFaceCulling

backFaceCulling: boolean

Cull the back faces

default

false

gridRatio

gridRatio: number

The scale of the grid compared to unit.

default

0.5

minimum

0

maximum

Infinity

step

0.1

height

height: number

Height of the ground

default

400

minimum

0

maximum

Infinity

step

10

mainColor

mainColor: string

Main color of the grid (e.g. between lines)

default

#ffffff

majorUnitFrequency

majorUnitFrequency: number

The frequency of thicker lines.

default

10

minimum

0

maximum

Infinity

step

1

minorUnitVisibility

minorUnitVisibility: number

The visibility of minor units in the grid.

default

0.45

minimum

0

maximum

1

step

0.1

opacity

opacity: number

The grid opacity outside of the lines.

default

0.5

minimum

0

maximum

1

step

0.1

secondaryColor

secondaryColor: string

Color of the grid lines.

default

#ffffff

subdivisions

subdivisions: number

Ground subdivisions

default

10

minimum

0

maximum

Infinity

step

1

width

width: number

Width of the grid

default

400

minimum

0

maximum

Infinity

step

10

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