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    Class EditWallDto<T>Beta (Inputs.IFC)

    What to change about a wall for walls.edit. Everything left out stays as it is.

    Type Parameters

    • T
    Index

    Constructors

    Properties

    model: T

    The model to change; it stays as it was, and the call returns the changed model.

    undefined
    
    wall: string

    The wall, by GlobalId or by the id it was added with.

    undefined
    

    The new start of the wall's axis, as [x, y] in its storey's plan. Openings keep their offset from the start.

    undefined
    

    true

    The new end of the wall's axis, as [x, y] in its storey's plan.

    undefined
    

    true

    height?: number

    The new height, up from the wall's base.

    undefined
    

    true

    0

    Infinity

    true

    baseOffset?: number

    How far above its storey's floor the wall now starts; openings keep their sill above the wall's base.

    undefined
    

    true

    -Infinity

    Infinity

    thickness?: number

    A new thickness, as one layer without a material; used when no layerSet is given.

    undefined
    

    true

    0

    Infinity

    true

    layerSet?: string

    The name of the layer set the wall is now made of. A wall of a type keeps its type's layers.

    undefined
    

    true

    alignment?: wallAlignmentEnum

    Which side of the axis the layers now lie on. Left out, a wall keeps its side as its thickness changes: a wall aligned right stays aligned right.

    undefined
    

    true