If true, we will extend the hexagons beyond the face u bottom border by their pointy tops
If true, we will extend the hexagons beyond the face u up border by their pointy tops
If true, we will extend the hexagons beyond the face v bottom border by their half width
If true, we will extend the hexagons beyond the face v upper border by their half width
Hexagon fillet scale pattern - numbers between 0 and 1, if 0 is used, no fillet is applied, if 1 is used, the fillet will be exactly half of the length of the shortest segment of the hexagon
Hexagon inclusion pattern - true means that the hexagon will be included, false means that the hexagon will be removed from the face
Number of hexagons on U direction
Number of hexagons on V direction
If offset on U is bigger then 0 we will use a smaller space for hexagons to be placed. This means that even hexagon of U param 1 will be offset from the face border That is often required to create a pattern that is not too close to the face border It should not be bigger then half of the total width of the face as that will create problems
If offset on V is bigger then 0 we will use a smaller space for hexagons to be placed. This means that even hexagon of V param 1 will be offset from the face border That is often required to create a pattern that is not too close to the face border It should not be bigger then half of the total width of the face as that will create problems
Hexagon scale pattern on u direction - numbers between 0 and 1, if 1 or undefined is used, no scaling is applied
Hexagon scale pattern on v direction - numbers between 0 and 1, if 1 or undefined is used, no scaling is applied
Openascade Face
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