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Hierarchy

  • ManifoldBitByBit

Index

Constructors

constructor

  • new ManifoldBitByBit(manifoldWorkerManager: ManifoldWorkerManager): ManifoldBitByBit
  • Parameters

    • manifoldWorkerManager: ManifoldWorkerManager

    Returns ManifoldBitByBit

Properties

Readonly crossSection

crossSection: ManifoldCrossSection

Readonly manifold

manifold: Manifold

Readonly mesh

mesh: Mesh

Methods

decomposeManifoldOrCrossSection

decomposeManifoldsOrCrossSections

deleteManifoldOrCrossSection

  • Delete manifold or cross section from memory

    group

    cleanup

    shortname

    delete m or cs

    drawable

    false

    Parameters

    Returns Promise<void>

deleteManifoldsOrCrossSections

  • Delete manifolds or cross sections from memory

    group

    cleanup

    shortname

    delete m's or cs's

    drawable

    false

    Parameters

    Returns Promise<void>

manifoldToMeshPointer

  • Turns manifold shape into a mesh pointer that lives in worker's memory. This pointer can be used with bitbybit.manifold.mesh functions

    group

    meshing

    shortname

    manifold to mesh pointer

    drawable

    false

    Parameters

    Returns Promise<MeshPointer>

    Pointer to manifold mesh definition

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