Static textures
textures: { brownPlanks: { light: { albedo: string }; microSurfaceTexture: string }; brushedConcrete: { grey: { albedo: string }; microSurfaceTexture: string; sand: { albedo: string } }; metal1: { light: { albedo: string; metalness: string; normalGL: string; roughness: string }; microSurfaceTexture: string }; rock1: { default: { albedo: string; roughness: string }; microSurfaceTexture: string }; wood1: { dark: { albedo: string }; light: { albedo: string }; microSurfaceTexture: string }; wood2: { light: { albedo: string }; microSurfaceTexture: string }; woodenPlanks: { light: { albedo: string }; microSurfaceTexture: string } }
Type declaration
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brownPlanks: { light: { albedo: string }; microSurfaceTexture: string }
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light: { albedo: string }
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microSurfaceTexture: string
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brushedConcrete: { grey: { albedo: string }; microSurfaceTexture: string; sand: { albedo: string } }
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grey: { albedo: string }
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microSurfaceTexture: string
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sand: { albedo: string }
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metal1: { light: { albedo: string; metalness: string; normalGL: string; roughness: string }; microSurfaceTexture: string }
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light: { albedo: string; metalness: string; normalGL: string; roughness: string }
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albedo: string
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metalness: string
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normalGL: string
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roughness: string
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microSurfaceTexture: string
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rock1: { default: { albedo: string; roughness: string }; microSurfaceTexture: string }
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default: { albedo: string; roughness: string }
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albedo: string
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roughness: string
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microSurfaceTexture: string
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wood1: { dark: { albedo: string }; light: { albedo: string }; microSurfaceTexture: string }
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dark: { albedo: string }
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light: { albedo: string }
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microSurfaceTexture: string
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wood2: { light: { albedo: string }; microSurfaceTexture: string }
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light: { albedo: string }
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microSurfaceTexture: string
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woodenPlanks: { light: { albedo: string }; microSurfaceTexture: string }
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light: { albedo: string }
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microSurfaceTexture: string