mesh
extras
Number of properties per vertex, always >= 3.
mesh
number of properties
Number of triangle runs. Each triangle run is a set of consecutive triangles that all come from the same instance of the same input mesh.
mesh
number of runs
Get number of triangles on mesh
mesh
number of triangles
Number of property vertices
mesh
number of vertices
Get position on mesh vertex index
mesh
point
Gets the tangent vector starting at verts(tri)[j] pointing to the next Bezier point along the CCW edge. The fourth value is its weight.
mesh
tangent
Gets the column-major 4x4 matrix transform from the original mesh to these related triangles.
mesh
transform matrix
Gets the three vertex indices of this triangle in CCW order.
mesh
verts
Generated using TypeDoc
Gets any other properties associated with this vertex.
basic
extras
false