A mesh as a flat list of triangles. The simplest possible mesh representation - no shared vertices and no index buffer - which makes it easy to build and to reason about, at the cost of repeating coordinates.
Namespace: Bit › Inputs › Base
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A mesh as a flat list of triangles. The simplest possible mesh representation - no shared vertices and no index buffer - which makes it easy to build and to reason about, at the cost of repeating coordinates.