A mesh and the matrix, or matrices, to apply to it; kept for scripts that transform meshes with the base transforms results.
transforms
Optional
The mesh the matrices are applied to
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One 4x4 matrix or a list applied in order, as the transforms methods produce
Namespace: Bit › Inputs › BabylonTransforms
Other symbols in Inputs.BabylonTransforms:
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A mesh and the matrix, or matrices, to apply to it; kept for scripts that transform meshes with the base
transformsresults.