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    Type Alias Frame (Inputs.Base)

    A coordinate frame: an origin, a normal (its z axis) and a direction (its x axis, square to the normal); its y axis is the normal crossed with the direction, so the frame is right-handed. A frame places things: shapes land on it, profiles are drawn in its plane.

    type Frame = {
        origin: Point3;
        normal: Vector3;
        direction: Vector3;
    }
    Index

    Properties

    origin: Point3
    normal: Vector3
    direction: Vector3