Options for drawing geometry into a BabylonJS scene: color, opacity, size, whether the result is
pickable, and the per-kind settings that control how points, lines, polylines, meshes, surfaces and
kernel shapes are turned into renderer objects. Passing an existing drawn object back in updates it
in place instead of creating a second one, which is what makes animation cheap.
Options for drawing geometry into a BabylonJS scene: color, opacity, size, whether the result is pickable, and the per-kind settings that control how points, lines, polylines, meshes, surfaces and kernel shapes are turned into renderer objects. Passing an existing drawn object back in updates it in place instead of creating a second one, which is what makes animation cheap.