Optionalface: TOptionalfacePlanar: booleanOptionalfaceTextVar: faceTextVarEnumOptionaltext: stringOptionalfontUrl: stringOptionalfontSize: numberOptionalheight: numberOptionalrotation: numberOptionaloriginParamU: numberOptionaloriginParamV: numberOptionaloriginAlignment: recAlignmentEnumThe face to place the text on.
Set it to true when the face is flat, so each letter face is built as a plane; leave it false for a curved face.
How the text meets the face: separatedExtrusion returns only the letters, integratedExtrusion sews
raised letters into the face with the letters cut out, and cutout returns that cut face.
The string to build. Spaces leave a gap but produce no character shape.
Where to load the font file from. TTF, OTF and WOFF files are read, WOFF2 is not, and outlines that cross themselves can fail to build.
The size of the font, measured in the face's real U and V values rather than in model units, so the same size can look different on different faces.
How far each letter is thickened along the face normal, in model units. 0 keeps the letters as faces on
the surface; cutout ignores it.
Spins the text around its anchor within the face's UV space, in degrees.
Where the anchor sits along U, as a fraction of the face's U range from 0 at its start to 1 at its end.
Where the anchor sits along V, as a fraction of the face's V range from 0 at its start to 1 at its end.
Which point of the text lands on its anchor: left, center or right combined with top, middle or bottom. The offsets come from the text's bounding box, and the bottom positions sit on the baseline.
The face, text, font URL and placement for
advanced.text3d.createTextOnFaceUrl. It works like the inputs ofadvanced.text3d.createTextOnFace, withfontUrlnaming the font file in place of a shipped family.