A model file to load into the scene, as the renderer packages' io.loadAssetIntoScene takes it, and whether it starts hidden; the file's extension decides the loader.
io.loadAssetIntoScene
Optional
The model file to load, such as a glTF or glb; its name gives the format
undefined Copy
undefined
When true, the loaded model is added to the scene invisible, to be shown later
false Copy
false
Namespace: Bit › Inputs › Asset
Other symbols in Inputs.Asset:
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A model file to load into the scene, as the renderer packages'
io.loadAssetIntoScenetakes it, and whether it starts hidden; the file's extension decides the loader.