Optionalmesh: AbstractMeshOptionalmaterial: MaterialOptionalwidth: numberOptionalheight: numberMesh on which a UV-space decal map should be enabled. The mesh must have proper, non-overlapping UV coordinates.
Material of the mesh on which the decal map plugin should be turned on so projected decals are blended in the shader.
Width in pixels of the internal decal map render target.
Height in pixels of the internal decal map render target.
Feeds
babylon.decal.enableDecalMap: the mesh and material to give a decal map, and the resolution of that map.