Decal map renderer obtained from enabling a decal map on a mesh. Projected decals accumulate into it.
Image texture to project into the mesh UV space.
Position of the projector in world coordinates.
Projection direction in world coordinates, usually the surface normal at the projection point.
Size of the projection box on each axis.
Angle to rotate the projection around the projection direction, in radians.
Feeds
babylon.decal.projectDecal: the decal map to paint into, the image and where, which way and how big it is projected.