Class SelectVariantDto (Inputs.BabylonGltf)
Constructors
constructor
new SelectVariantDto( rootNode?: TransformNode, variantName?: string,): SelectVariantDto Parameters
OptionalrootNode: TransformNodeOptionalvariantName: string
Properties
rootNode
rootNode: TransformNode
variantName
variantName: string
Feeds
babylon.gltf.selectMaterialVariantwith the root node of a loaded glTF asset and the name of the material variant to switch to.