Optionalname: stringOptionalurl: stringOptionalhasAlpha: booleanOptionalinvertY: booleanOptionalsamplingMode: Bit.Inputs.BabylonTexture.samplingModeEnumName the texture is known by in the scene
Address of the image: a public URL, a data URL or an object URL made from an uploaded file
When true, transparent pixels of the image stay transparent, which cut-out decals need
When true, the image is flipped top to bottom; use it when a decal appears upside down
How pixels are read when the image is scaled: nearest keeps hard pixels, bilinear and trilinear blend them
Feeds
babylon.texture.createImage: the address of an image for decals and projections, with its transparency kept and no tiling.