Optionalname: stringOptionalurl: stringOptionalinvertY: booleanOptionalinvertZ: booleanOptionalwAng: numberOptionaluScale: numberOptionalvScale: numberOptionaluOffset: numberOptionalvOffset: numberOptionalsamplingMode: Bit.Inputs.BabylonTexture.samplingModeEnumName the texture is known by in the scene
Address of the image; for an uploaded file, make an object URL with
asset.createObjectURL first
When true, the image is flipped top to bottom; use it when a texture appears upside down
When true, the image is flipped along the third texture axis, which matters for volume textures only
How far the image is turned over the surface, in radians
How many times the image repeats across the surface horizontally; 2 tiles it twice
How many times the image repeats across the surface vertically; 2 tiles it twice
How far the image is shifted horizontally, as a fraction of its width
How far the image is shifted vertically, as a fraction of its height
How pixels are read when the image is scaled: nearest keeps hard pixels, bilinear and trilinear blend them
Feeds
babylon.texture.createSimple: the image address of a texture for material slots, how it tiles, shifts and turns over the surface, and how it is filtered.