Optionalmanifold: TOptionalnormalIdx: numberOptionalminSharpAngle: numberThe solid to compute normals for.
The property channel that receives the X of each normal; Y and Z follow in the next two, and channels are added as needed.
Edges bent more than this, in degrees, get separate normals on each side and stay crisp; at 0 every triangle keeps its own normal.
A solid, a channel and a sharp angle for
manifold.operations.calculateNormals.