Three angles in degrees, about X, Y and Z in turn, for transforms.quaternionFromEuler.
transforms.quaternionFromEuler
Optional
The turns in degrees about the X, Y and Z axes, applied in that order about the fixed world axes.
[0, 0, 0] Copy
[0, 0, 0]
Namespace: Bit › Inputs › Transforms
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Three angles in degrees, about X, Y and Z in turn, for
transforms.quaternionFromEuler.