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    Class EulerAnglesDto (Inputs.Transforms)

    Three angles in degrees, about X, Y and Z in turn, for transforms.quaternionFromEuler.

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    Constructors

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    Constructors

    Properties

    angles?: Vector3

    The turns in degrees about the X, Y and Z axes, applied in that order about the fixed world axes.

    [0, 0, 0]