A rotation held as a quaternion, for transforms.quaternionToEuler and transforms.quaternionToMatrix.
transforms.quaternionToEuler
transforms.quaternionToMatrix
Optional
The rotation as [x, y, z, w]; any length but 0 is scaled to 1.
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Namespace: Bit › Inputs › Transforms
Other symbols in Inputs.Transforms:
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A rotation held as a quaternion, for
transforms.quaternionToEulerandtransforms.quaternionToMatrix.