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    Interface CurveCurvature (Models.OCCT)

    How a curve bends at one place: the point, the unit tangent, the principal normal pointing to the center of curvature, the binormal (tangent x normal), the curvature (1 over the radius), the radius, the center of the circle that fits the curve there, and the torsion, positive where the curve winds as a right-handed helix does. Where the curve runs straight, isStraight is true, the curvature and torsion are 0, the radius is Infinity, the normal and binormal are zero vectors and the center is the point itself.

    interface CurveCurvature {
        point: Point3;
        tangent: Vector3;
        normal: Vector3;
        binormal: Vector3;
        curvature: number;
        radius: number;
        center: Point3;
        torsion: number;
        isStraight: boolean;
    }
    Index

    Properties

    point: Point3
    tangent: Vector3
    normal: Vector3
    binormal: Vector3
    curvature: number
    radius: number
    center: Point3
    torsion: number
    isStraight: boolean