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    Interface FaceCurvature (Models.OCCT)

    How a face bends at one place: the point, the unit normal the way the face looks, the largest and smallest curvatures (1 over a radius, positive where the face bulges out along its normal, as the outside of a ball does), their mean and product (the Gaussian curvature), and the unit directions along which the face bends most and least. isUmbilic is true where it bends the same way in every direction, as a plane or a ball does; where no curvature can be read, isDefined is false and the curvatures and directions are 0.

    interface FaceCurvature {
        point: Point3;
        normal: Vector3;
        maxCurvature: number;
        minCurvature: number;
        meanCurvature: number;
        gaussianCurvature: number;
        maxDirection: Vector3;
        minDirection: Vector3;
        isUmbilic: boolean;
        isDefined: boolean;
    }
    Index

    Properties

    point: Point3
    normal: Vector3
    maxCurvature: number
    minCurvature: number
    meanCurvature: number
    gaussianCurvature: number
    maxDirection: Vector3
    minDirection: Vector3
    isUmbilic: boolean
    isDefined: boolean