How a part or a material looks: color as #rrggbb, and metallic, roughness and opacity
from 0 to 1. emissive is the colour the surface gives off, as #rrggbb, and emissiveStrength
how strongly, from 0, 1 when left out. edgeColor is the colour of its edges as #rrggbb. A colour
may be { "expr": "..." }, computed from the parameters. On a part, faces colours the faces a
reference names and edges the edges one names, so the colour follows them through rebuilds; a
material has neither, since it has no body to name them on.
How a part or a material looks:
coloras#rrggbb, andmetallic,roughnessandopacityfrom 0 to 1.emissiveis the colour the surface gives off, as#rrggbb, andemissiveStrengthhow strongly, from 0, 1 when left out.edgeColoris the colour of its edges as#rrggbb. A colour may be{ "expr": "..." }, computed from the parameters. On a part,facescolours the faces a reference names andedgesthe edges one names, so the colour follows them through rebuilds; a material has neither, since it has no body to name them on.