Class MergeMeshesDto (Inputs.BabylonMesh)
Constructors
constructor
new MergeMeshesDto( arrayOfMeshes?: Mesh[], disposeSource?: boolean, allow32BitsIndices?: boolean, meshSubclass?: Mesh, subdivideWithSubMeshes?: boolean, multiMultiMaterials?: boolean,): MergeMeshesDto Parameters
OptionalarrayOfMeshes: Mesh[]OptionaldisposeSource: booleanOptionalallow32BitsIndices: booleanOptionalmeshSubclass: MeshOptionalsubdivideWithSubMeshes: booleanOptionalmultiMultiMaterials: boolean
Properties
arrayOfMeshes
arrayOfMeshes: Mesh[]
disposeSource
disposeSource: boolean
allow32BitsIndices
allow32BitsIndices: boolean
OptionalmeshSubclass
meshSubclass?: any
subdivideWithSubMeshes
subdivideWithSubMeshes: boolean
multiMultiMaterials
multiMultiMaterials: boolean
为
babylon.mesh.mergeMeshes提供要合并为一个的网格以及引擎的合并选项。