BabylonJS mesh to clone
a new mesh
Clones the mesh to positions
BabylonJS mesh and positions
a new mesh
Convers mesh to flat shaded mesh
BabylonJS mesh
a new mesh
Creates mesh instance. These are optimised for max performance when rendering many similar objects in the scene. If the mesh has children, then every child gets a mesh instance.
Creates mesh instance for optimised rendering. This method will check if mesh contains children and will create instances for each child. These are optimised for max performance when rendering many similar objects in the scene. This method returns instances as childrens in a new mesh. If the mesh has children, then every child goes a mesh instance.
babylon mesh
Creates mesh instance for optimised rendering. This method will check if mesh contains children and will create instances for each child. These are optimised for max performance when rendering many similar objects in the scene. This method returns instances as childrens in a new mesh. If the mesh has children, then every child goes a mesh instance.
Make mesh ignore pointer move events, default is false
BabylonJS mesh and pickable
Disposes drawn mesh object from the scene
Contains BabylonJS mesh that should be disposed
Force mesh to be pickable by pointer move events, default is false as it is performance heavy
BabylonJS mesh
Gets the absolute position in the world as point of babylonjs mesh
BabylonJS mesh
point
Get the check collisions property of the drawn mesh
BabylonJS mesh and check collisions
Gets child meshes
BabylonJS mesh and whether to include only direct descendants
Get the id of the drawn mesh
BabylonJS mesh and id
Gets the material of babylon mesh
BabylonJS mesh
Gets mesh of id
BabylonJS mesh and name
Gets mesh of unique id
BabylonJS mesh and name
Gets meshes of id
BabylonJS mesh and name
Gets meshes that have names which contain a given text
BabylonJS mesh and name
Gets the name of babylon mesh
BabylonJS mesh and name
Get the parent of the drawn mesh
BabylonJS mesh
Parent mesh
Change the pickable property of the drawn mesh
BabylonJS mesh and pickable
Gets the position as point of babylonjs mesh
BabylonJS mesh
point
Gets the rotation vector of babylonjs mesh
BabylonJS mesh
Gets the scale vector of babylonjs mesh
BabylonJS mesh
Get the unique id of the drawn mesh
BabylonJS mesh and id
unique id number
Gets the vertices as polygon points. These can be used with other construction methods to create meshes. Mesh must be triangulated.
BabylonJS mesh and name
Hides the mesh
BabylonJS mesh to hide
Checks wether mesh intersects another mesh mesh
Two BabylonJS meshes
Checks wether mesh intersects point
BabylonJS mesh and point
Merges multiple meshes into one
BabylonJS meshes and options
a new mesh
Moves babylonjs mesh backward in local space
BabylonJS mesh and distance
Moves babylonjs mesh down in local space
BabylonJS mesh and distance
Moves babylonjs mesh forward in local space
BabylonJS mesh and distance
Moves babylonjs mesh left in local space
BabylonJS mesh and distance
Moves babylonjs mesh right in local space
BabylonJS mesh and distance
Moves babylonjs mesh up in local space
BabylonJS mesh and distance
Rotates babylonjs mesh around local x axis
BabylonJS mesh and rotation in degrees
Rotates babylonjs mesh around local z axis
BabylonJS mesh and rotation in degrees
Rotates the mesh around axis and given position by a given angle
Rotation around axis information
Change the check collisions property of the drawn mesh
BabylonJS mesh and check collisions
Change the id of the drawn mesh
BabylonJS mesh and name
Change the material of the drawn mesh
BabylonJS mesh and material
Change the name of the drawn mesh
BabylonJS mesh and name
Change the parent of the drawn mesh
BabylonJS mesh and parent mesh
Change the pickable property of the drawn mesh
BabylonJS mesh and pickable
Updates the position of the BabylonJS mesh or instanced mesh
BabylonJS mesh and position point
Updates the rotation of the BabylonJS mesh or instanced mesh
BabylonJS mesh and rotation along x, y and z axis in degrees
Updates the scale of the BabylonJS mesh or instanced mesh
BabylonJS mesh and scale vector
Change the visibility of a drawn BabylonJS mesh
BabylonJS mesh and parent mesh
Show the mesh
BabylonJS mesh to hide
Udates drawn BabylonJS mesh object without disposing it
Contains BabylonJS mesh that should be updated, together with position, rotation, scaling and colour info
BabylonJS Mesh
Rotates babylonjs mesh around local y axis
BabylonJS mesh and rotation in degrees
Generated using TypeDoc
Clones the mesh
edit
clone
true