A cross-section and a 3x3 matrix for crossSection.transforms.transform.
crossSection.transforms.transform
Optional
The outline to transform.
The 3x3 matrix as 9 numbers, any combination of move, turn, scale and shear in the plane.
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Namespace: Bit › Inputs › Manifold
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A cross-section and a 3x3 matrix for
crossSection.transforms.transform.