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    Class Fillet3DWireSharedDtoAbstract (Inputs.OCCT)

    How the corners of a 3D wire are rounded, shared by Fillet3DWireDto and Fillet3DWiresDto: the radius or radii, and which corners.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    radius?: number

    The rounding radius in model units, used for every selected corner unless radiusList is given.

    0.1
    

    0

    true

    Infinity

    0.1

    radiusList?: number[]

    One radius per entry of indexes, in the same order; needs indexes.

    undefined
    

    true

    indexes?: number[]

    Corners to round, counted from 0: corner i joins edge i to the next; a closed wire's last corner joins its last edge to its first. Omit for all.

    undefined
    

    true

    direction?: Vector3

    Not used: each corner is rounded in the plane of the two edges that meet there. It is kept so that scripts which set it keep working.

    [0, 1, 0]
    

    Has no effect and will be removed in the next major version, with the constructors' direction parameter; leave it out.