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    Interface RecipeBrepPlacementBeta (Inputs.Base)

    Where a curve or surface of a brep node sits: an origin, its local Z axis and its local X axis, as IFC's and STEP's axis placements give them. The X axis is made square to the Z axis before use.

    interface RecipeBrepPlacement {
        origin: Bit.Inputs.Base.Point3;
        axis: Vector3;
        xDirection: Vector3;
    }

    Hierarchy (View Summary)

    Index

    Properties

    The local origin.

    axis: Vector3

    The local Z axis: the normal of a plane, the axis of a cylinder, cone, sphere, torus or circle. Not a zero vector.

    xDirection: Vector3

    The local X axis, where a circle's or a surface's parameters start. Not a zero vector, and not along axis.