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    Type Alias MeshWindingPieces (Inputs.Base)

    The connected pieces of a mesh, and the triangles to turn over so that each piece is wound one way. turnOver and pieces hold one entry per triangle, in the mesh's order; pieces are numbered from 0 and count says how many there are.

    type MeshWindingPieces = {
        turnOver: boolean[];
        pieces: number[];
        count: number;
    }
    Index

    Properties

    Properties

    turnOver: boolean[]
    pieces: number[]
    count: number