Class GenericTextureDto (Inputs.Draw)
Constructors
constructor
new GenericTextureDto( url?: string, name?: string, uScale?: number, vScale?: number, uOffset?: number, vOffset?: number, wAng?: number, invertY?: boolean, invertZ?: boolean, samplingMode?: Bit.Inputs.Draw.samplingModeEnum,): GenericTextureDto Parameters
Optionalurl: stringOptionalname: stringOptionaluScale: numberOptionalvScale: numberOptionaluOffset: numberOptionalvOffset: numberOptionalwAng: numberOptionalinvertY: booleanOptionalinvertZ: booleanOptionalsamplingMode: Bit.Inputs.Draw.samplingModeEnum
Properties
url
url: string
name
name: string
uScale
uScale: number
vScale
vScale: number
uOffset
uOffset: number
vOffset
vOffset: number
wAng
wAng: number
invertY
invertY: boolean
invertZ
invertZ: boolean
samplingMode
适用于所有受支持游戏引擎的通用纹理创建选项。 这些选项会映射到各引擎特定的纹理属性。