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    Namespace Draw (Inputs)

    Options for drawing geometry into a BabylonJS scene: color, opacity, size, whether the result is pickable, and the per-kind settings that control how points, lines, polylines, meshes, surfaces and kernel shapes are turned into renderer objects. Passing an existing drawn object back in updates it in place instead of creating a second one, which is what makes animation cheap.

    Enumerations

    samplingModeEnum
    alphaModeEnum
    drawingTypes

    Classes

    DrawAny
    SceneDrawGridMeshDto
    DrawBasicGeometryOptions
    DrawNodeOptions
    DrawManifoldOrCrossSectionOptions
    DrawOcctShapeOptions
    DrawOcctShapeSimpleOptions
    DrawOcctShapeMaterialOptions
    GenericTextureDto
    GenericPBRMaterialDto

    Interfaces

    DrawnTagMeta
    DrawnTag
    DrawnOverlay
    CustomGeometryDrawable
    CustomOverlayDrawable

    Type Aliases

    DrawOptions
    Entity
    DrawnTags
    DrawnAny
    Drawn