OptionalpositionGizmoEnabled: booleanOptionalrotationGizmoEnabled: booleanOptionalscaleGizmoEnabled: booleanOptionalboundingBoxGizmoEnabled: booleanOptionalattachableMeshes: AbstractMesh[]OptionalclearGizmoOnEmptyPointerEvent: booleanOptionalscaleRatio: numberOptionalusePointerToAttachGizmos: booleanWhen true, the arrows that drag the mesh along an axis are shown
When true, the rings that turn the mesh around an axis are shown
When true, the handles that stretch the mesh along an axis are shown
When true, the frame with scale and rotate handles around the mesh is shown
When true, clicking a mesh attaches the gizmos to it; when false, attach them with
attachToMesh
When true, clicking into empty space detaches the gizmos
How large the gizmo handles are drawn; 1 is the default size and 2 doubles it
OptionalattachableThe only meshes the pointer may attach the gizmos to; left out or empty, any mesh qualifies
Feeds
babylon.gizmo.manager.createGizmoManager: which gizmos to enable, which meshes they may attach to, how the pointer attaches them and how large they are drawn.