Optionalposition: Point3OptionallookAt: Point3OptionallowerRadiusLimit: numberOptionalupperRadiusLimit: numberOptionallowerAlphaLimit: numberOptionalupperAlphaLimit: numberOptionallowerBetaLimit: numberOptionalupperBetaLimit: numberOptionalangularSensibilityX: numberOptionalangularSensibilityY: numberOptionalmaxZ: numberOptionalpanningSensibility: numberOptionalwheelPrecision: numberWhere the camera is placed; its orbit radius becomes the distance to lookAt
The point the camera looks at and orbits around
OptionallowerThe closest the camera may zoom to the target, in scene units; left out, it is not changed
OptionalupperThe farthest the camera may zoom from the target, in scene units; left out, it is not changed
OptionallowerThe smallest angle around the vertical axis the camera may orbit to, in degrees; left out, it is not changed
OptionalupperThe largest angle around the vertical axis the camera may orbit to, in degrees; left out, it is not changed
How close to straight above the camera may go, in degrees down from the top; 0 would look straight down
How close to straight below the camera may go, in degrees down from the top; 180 would look straight up
How much pointer movement a horizontal orbit takes; lower turns faster
How much pointer movement a vertical orbit takes; lower turns faster
The farthest distance the camera draws, in scene units; anything beyond is not rendered
How much pointer movement a pan takes; lower pans faster, so lower it for large models
How much wheel movement a zoom step takes; lower zooms faster, so lower it for large models
Feeds
babylon.scene.adjustActiveArcRotateCamera: where the default orbiting camera goes, what it looks at, and its optional limits and sensitivities.