Optionalposition: Point3OptionallookAt: Point3OptionallowerRadiusLimit: numberOptionalupperRadiusLimit: numberOptionallowerAlphaLimit: numberOptionalupperAlphaLimit: numberOptionallowerBetaLimit: numberOptionalupperBetaLimit: numberOptionalangularSensibilityX: numberOptionalangularSensibilityY: numberOptionalmaxZ: numberOptionalpanningSensibility: numberOptionalwheelPrecision: numberOptionalpositionWhere the camera is placed; its orbit radius becomes the distance to lookAt
OptionallookThe point the camera looks at and orbits around
OptionallowerThe closest the camera may zoom to the target, in scene units; left out, it is not changed
OptionalupperThe farthest the camera may zoom from the target, in scene units; left out, it is not changed
OptionallowerThe smallest angle around the vertical axis the camera may orbit to, in degrees; left out, it is not changed
OptionalupperThe largest angle around the vertical axis the camera may orbit to, in degrees; left out, it is not changed
OptionallowerHow close to straight above the camera may go, in degrees down from the top; 0 would look straight down
OptionalupperHow close to straight below the camera may go, in degrees down from the top; 180 would look straight up
OptionalangularHow much pointer movement a horizontal orbit takes; lower turns faster
OptionalangularHow much pointer movement a vertical orbit takes; lower turns faster
OptionalmaxThe farthest distance the camera draws, in scene units; anything beyond is not rendered
OptionalpanningHow much pointer movement a pan takes; lower pans faster, so lower it for large models
OptionalwheelHow much wheel movement a zoom step takes; lower zooms faster, so lower it for large models
Feeds
babylon.scene.adjustActiveArcRotateCamera: where the default orbiting camera goes, what it looks at, and its limits and sensitivities, each set to its default when left out except the radius and alpha limits, which then stay as they are.