Feeds babylon.scene.useRightHandedSystem with the choice between the two coordinate handednesses.
babylon.scene.useRightHandedSystem
Optional
When true, the scene uses the right-handed system of most CAD tools and glTF; when false, the engine's default left-handed one
true Copy
true
Namespace: Bit › Inputs › BabylonScene
Other symbols in Inputs.BabylonScene:
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Feeds
babylon.scene.useRightHandedSystemwith the choice between the two coordinate handednesses.