Bitbybit Docs
    Preparing search index...

    Class UseRightHandedSystemDto (Inputs.BabylonScene)

    Feeds babylon.scene.useRightHandedSystem with the choice between the two coordinate handednesses.

    Index

    Constructors

    Properties

    Constructors

    Properties

    use: boolean

    When true, the scene uses the right-handed system of most CAD tools and glTF; when false, the engine's default left-handed one

    true