Abstract (Inputs.BabylonScene)OptionalsizeEdge length of the sky cube, in scene units; make it larger than the scene so nothing pokes through
OptionalblurHow much the visible sky is blurred, from 0 for sharp to 1 for fully soft; the lighting is unaffected
OptionalenvironmentHow strongly the sky lights the scene through reflections and ambient light; 1 is full strength
OptionalhideWhen true, the sky is not drawn but still lights the scene
OptionalenableWhen true, the lower sky is projected onto a flat ground at height 0, so the model seems to stand on the environment and casts shadows onto it
OptionalprojectedRadius of the projected ground and of the sky dome around it, in scene units; keep the camera inside it
OptionalprojectedHeight the environment was captured at, above the floor, in scene units; the floor itself is always at height 0
How a skybox is shown, shared by
SkyboxDto,SkyboxCustomTextureDtoandSkyboxFromTextureDto: its size, blur, lighting and the projected ground.