OptionaltextureUrl: stringOptionaltextureSize: numberOptionalsize: numberOptionalblur: numberOptionalenvironmentIntensity: numberOptionalhideSkybox: booleanOptionalenableGroundProjection: booleanOptionalprojectedGroundRadius: numberOptionalprojectedGroundHeight: numberOptionaltextureAddress of an .hdr file, an .env file or the root of six cube face images; nothing
happens without it
OptionaltextureResolution the sky texture is loaded at, in pixels per face; used for .hdr files
Edge length of the sky cube, in scene units; make it larger than the scene so nothing pokes through
How much the visible sky is blurred, from 0 for sharp to 1 for fully soft; the lighting is unaffected
How strongly the sky lights the scene through reflections and ambient light; 1 is full strength
OptionalhideWhen true, the sky is not drawn but still lights the scene
OptionalenableWhen true, the lower sky is projected onto a flat ground at height 0, so the model seems to stand on the environment and casts shadows onto it
OptionalprojectedRadius of the projected ground and of the sky dome around it, in scene units; keep the camera inside it
OptionalprojectedHeight the environment was captured at, above the floor, in scene units; the floor itself is always at height 0
Feeds
babylon.scene.enableSkyboxCustomTexture: your own sky texture by URL, its size, and the same size, blur, intensity and visibility options as the built-in skies.