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    Class TransformBabylonMeshDto (Inputs.BabylonTransforms)

    A mesh and the matrix, or matrices, to apply to it; kept for scripts that transform meshes with the base transforms results.

    Index

    Constructors

    Properties

    Constructors

    Properties

    mesh: Mesh

    The mesh the matrices are applied to

    undefined
    
    transformation: TransformMatrixes

    One 4x4 matrix or a list applied in order, as the transforms methods produce

    undefined