Bitbybit Docs
    Preparing search index...

    Class DecomposedManifoldMeshDto (Inputs.OCCT)

    An indexed triangle mesh as shapeToManifoldMesh returns it, in the form manifold.shapes.manifoldFromMesh takes: the vertex positions and the triangles that index them.

    Index

    Constructors

    Properties

    numProp: number

    How many numbers each vertex carries in vertProperties: 3, its position.

    vertProperties: Float32Array

    The x, y and z of every vertex, one vertex after another.

    triVerts: Uint32Array

    The triangles as vertex indexes, three per triangle, wound so that they face out of the shape.