An indexed triangle mesh as shapeToManifoldMesh returns it, in the form manifold.shapes.manifoldFromMesh takes: the vertex positions and the triangles that index them.
shapeToManifoldMesh
manifold.shapes.manifoldFromMesh
How many numbers each vertex carries in vertProperties: 3, its position.
vertProperties
The x, y and z of every vertex, one vertex after another.
The triangles as vertex indexes, three per triangle, wound so that they face out of the shape.
Namespace: Bit › Inputs › OCCT
Other symbols in Inputs.OCCT:
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An indexed triangle mesh as
shapeToManifoldMeshreturns it, in the formmanifold.shapes.manifoldFromMeshtakes: the vertex positions and the triangles that index them.