Optionaldocument: UOptionalprecision: numberOptionaladjustYtoZ: booleanOptionalcomputeMetadata: booleanOptionalkeepMeshData: booleanOptionalallowQualityDecrease: booleanOptionalforceFaceDeflection: booleanOptionalangularDeflection: numberOptionalrelativeDeflection: booleanThe assembly document whose top-level shapes are meshed one by one; each shape's face colors end up in its mesh's color groups.
OptionalprecisionThe meshing tolerance in model units; a smaller value follows curved surfaces more closely with more triangles.
OptionalangularThe largest angle, in radians, a curved face may turn between neighbouring triangles; smaller follows curvature more closely with more triangles.
OptionalrelativeWhen true, precision is a fraction of each edge's and face's size instead of model units, so
small and large parts get triangles in proportion to their size.
OptionaladjustWhen true, the meshes are turned so this library's Y-up becomes Z-up, for tools that treat Z as up.
OptionalcomputeWhen true, each face and edge entry also carries its area or length, center of mass, surface or curve type, tolerance, neighbors and ids, at extra cost.
OptionalkeepWhen true, the triangulations stay on the shapes for the next mesh with the same settings to reuse; when false they are cleared. A mesh retention budget keeps every mesh.
OptionalallowWhen true, a face whose triangulation is not within 10% of the precision it needs is meshed again; when false, a finer one is kept.
OptionalforceWhen true, every face is meshed at exactly the requested precision; when false, a face's precision is raised to the average of its edges' and to twice its tolerance.
An assembly document and meshing settings for
docToMeshes, which triangulates each top-level shape into its own mesh with the document's colors.