Provide options without default values
Optionalshape: TOptionalnrHexagonsU: numberOptionalnrHexagonsV: numberOptionalflatU: booleanOptionalscalePatternU: number[]OptionalscalePatternV: number[]OptionalfilletPattern: number[]OptionalinclusionPattern: boolean[]OptionaloffsetFromBorderU: numberOptionaloffsetFromBorderV: numberOptionalextendUUp: booleanOptionalextendUBottom: booleanOptionalextendVUp: booleanOptionalextendVBottom: booleanThe face to draw the hexagons on.
OptionalnrHow many hexagons across the U range.
OptionalnrHow many hexagons across the V range.
When true, the hexagons turn a flat side toward the U direction; when false a corner points that way.
OptionalscaleSizes of the hexagons along U as fractions of their full size, applied in turn about each hexagon's center; 1 or no list means no scaling.
OptionalscaleSizes of the hexagons along V as fractions of their full size, applied in turn about each hexagon's center; 1 or no list means no scaling.
OptionalfilletCorner rounding of the hexagons as fractions from 0 to 1 of the largest radius that fits, applied in turn; 0 leaves sharp corners.
OptionalinclusionWhich hexagons are drawn, applied in turn: true draws one, false skips it.
OptionaloffsetA fraction of the U range trimmed at each end before laying the grid, so the pattern keeps clear of the border; keep it below 0.5.
OptionaloffsetA fraction of the V range trimmed at each end before laying the grid, so the pattern keeps clear of the border; keep it below 0.5.
OptionalextendWhen true, the grid is stretched so the hexagons at the high end of U reach past that border, covering it without a jagged edge.
OptionalextendWhen true, the grid is stretched so the hexagons at the low end of U reach past that border, covering it without a jagged edge.
OptionalextendWhen true, the grid is stretched so the hexagons at the high end of V reach past that border, covering it without a jagged edge.
OptionalextendWhen true, the grid is stretched so the hexagons at the low end of V reach past that border, covering it without a jagged edge.
A face, hexagon counts and optional patterns for
shapes.face.subdivideToHexagonWires, which lays a honeycomb of hexagon wires over the face's UV range. The patterns are read hexagon by hexagon and repeat when they run out.