The shell or solid whose corners are rounded.
OptionalpointsPoints near the corners to round; the vertex nearest each point is the one treated.
OptionalradiusThe rounding radius, in model units.
OptionaltaperFor 3D corners, how far the rounding reaches along the meeting edges: 0 for the tightest, almost spherical corner, 1 for the full reach.
OptionalsnapHow far a point may be from a vertex and still pick it, in model units; 0 or less accepts the nearest vertex whatever the distance.
Optionalmodeauto rounds planar corners in place and 3D corners with a taper; planarOnly skips 3D
corners.
A shell or solid, points near its corners and rounding settings for
corners.filletCornerByPoint, which rounds only the corners picked by the points.