Optionalshape: TOptionalpoints: Point3[]Optionalradius: numberOptionaltaperFactor: numberOptionalsnapTolerance: numberOptionalmode: cornerModeEnumPoints near the corners to round (the nearest vertex to each is used)
Fillet radius
3D corners only: taper reach along the incident edges, 0 = tightest (near spherical corner), 1 = up to the edge neutral point
Maximum point-to-vertex distance to accept; 0 or less snaps to the nearest vertex unconditionally
auto: planar corners are corner-only, 3D corners are taper-filleted; planarOnly: 3D corners are skipped
Shell or solid whose corner(s) will be rounded