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    Class FilletCornerByPointDto<T> (Inputs.OCCT)

    A shell or solid, points near its corners and rounding settings for corners.filletCornerByPoint, which rounds only the corners picked by the points.

    Type Parameters

    • T
    Index

    Constructors

    Properties

    shape: T

    The shell or solid whose corners are rounded.

    undefined
    
    points?: Bit.Inputs.Base.Point3[]

    Points near the corners to round; the vertex nearest each point is the one treated.

    []
    
    radius?: number

    The rounding radius, in model units.

    1
    

    0.1

    taperFactor?: number

    For 3D corners, how far the rounding reaches along the meeting edges: 0 for the tightest, almost spherical corner, 1 for the full reach.

    1
    

    0

    1

    0.1

    snapTolerance?: number

    How far a point may be from a vertex and still pick it, in model units; 0 or less accepts the nearest vertex whatever the distance.

    0
    

    0.1

    auto rounds planar corners in place and 3D corners with a taper; planarOnly skips 3D corners.

    auto